- Introduction
- Qylia
- Rylsar
- Citlali
- Naamiah
- Khrysta
- Ruchik
- Miahve
- Siyavri
- Apollyon
- Tovrin
- Barrett
- Jedrek
- Saithon
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History:
Qylia is one of a set of twins born to Istan riders Q'luin and Tia. Naturally, she came out first, shouting her presence to the world before her twin, Qisanti. Raised in Ista Weyr, Qylia took extremely well to the inhabitants of the Weyr, both of human and dragon kind. Never far from Qisanti, the girl tended to be the one tugging her far more shy younger brother about. Despite their vastly different personalities, the twins were inseparable through most of their single-digits and part of the doubles. Qylia was a mobile child, spending time with family in Ista, in Igen, and many other regions with such gigantic and extended family. Shamelessly doted upon, the girl grew up with everything she could ever ask for (except a runner).
At around ten turns in age, Qylia was involved in a bit of a failed sailing excursion, instead being shipwrecked and left upon a deserted island with a great many other youths (including fellow candidate Pol) and no twin brother to be present. Their return via dolphin heralded the returns of the Dolphincraft Hall.
At the ripe ol' age of fourteen turns, Qylia conspired with Qisanti (and there are rumors Asher may have been involved) to sail away to Fort on the skiff gifted the children on a previous turnday. Instead, Dad caught wind and said they could command a far larger ship, with a far more experienced crew. All of this lead to Qisanti joining the Healers and Qylia joining the Harpers as a student. She had no intention of becoming an apprentice, just a student in order to get, in her words, 'some polish' -not to mention get free of her family's influence that pervaded the entirety of Ista Island.
Qylia spent three turns as a Harper student, learning everything from courtly graces to history, diction and law, self-protection and finance, and much more. The moment Qylia heard that Fort had eggs on the sands, she was packing up and leaving the Harpers behind, having learned her fill and intent to travel along her path.
Family:
Father: Q'luin (PC)
Mother: Tia (PC)
Twin Brother: Qisanti (PC)
Half-Siblings on Dad's side: Qihael, Qalon, Qilura, Qiterin, Qarran, Qhirrn, Qwynlin, Qwilwyn, Qwynne
Half-Siblings on Mom's side: Kerhi, Esrail
Uncle: S'tao (PC)
Aunt : Quorra (PC)
Grandpa: Lord Sterling (PC)
Personality:
Qylia is not a shy girl. She can be extremely outspoken and very outgoing. She's a fighter, quite waspish if crossed, and will never turn away from a confrontation. Oftentimes far too clever for her own good, the girl doesn't pretend to be anything other than what she is. More often than not, she is a positive personality, rare to moments of brooding or sullenness to the point of such being pretty much nonexistent. Active, fierce, ambitious, brave, enthusiastic, proud, frank, determined, and saucy are all words that could well describe the girl. Sociable, with a touch of tenacious spirit and a dash of domineering knowhow, Qylia is a risk-taker and a shrew creature. She is a confident soul that has been polished to a fare-the-well after a few turns with the Harpers… aka, she can be eloquent in one sentence and cuss up a storm in the next.
Feelings About Dragons:
Qylia loves dragons. She feels just as comfortable about dragons as she does around people. In fact, she'll treat dragons exactly like a person, giving them the very same acknowledgement she would give anyone else she encountered, perhaps even more courteous. Qylia came into this search with the full intention of impressing, even going so far as to heading out straight away for Fort the moment she heard that there were eggs on the sands. If she hadn't have come upon D'yce, the girl would have very well just searched herself, found a knot, and put in on her shoulder. She loves dragons, respects riders, and knows that she would be the 'perfect' candidate.
Favorite Eggs:
History:
Rylsar ranges from famously silent to surprisingly loquatious on the subject of his heritage and history.
Some things, however, are known.
- He speaks with a Keroon brogue, a deep one at that — hailing from the highland hills, where ponies and herdbeasts and grain are /the/ way of life.
- He was a Farmer before Search, come on contract to work the garden for a turn or two.
- Sandwiched between Keroon-in-childhood and Keroon-as-a-Farmer he spent some time as an apprentice in Nerat at the Farmcrafthall here.
Family:

Though this is not well-known ICly, his mother is a Farmcraft master recently retired from a significant position at Keroon; his father is a cotholder of the far-northern plot of Keroon. His family raises two distinct lines of runners, the typical herdbeasts and more wheat than they know what to do with. He's the oldest of eight.
Personality:
Rylsar is a happy sod in his own way — and what makes him happiest, most times, is picking at the frayed threads of other people. He's laid back otherwise, with a dry sense of humor; and he's crazy about plants. Don't get him started on anything having to do with Farming or he'll talk for turns. He's into life for the experience of things, not necessarily afraid of change or opportunity - some other people may call that reckless or stupid, since he doesn't think about change before he actually changes, most times. He's unusually respectful to his elders - that is, those people that are /really/ his elders. For some reason, the elderly population loves him.
IC Ties
Barrett: He rambles. Rylsar isn't quite sure how to peg him. … his personality, that is.
D'yce: the one who Searched him; Rylsar may still feel a little bit sheepish about that dumb snowball.
Hoary: His minature draybeast companion, Farmercraft-issued to pull a teeny tiny cart around the garden. He's kind-of adorable.
Imogen: His favorite goldrider. She likes plants. Both former statements are obviously linked.
Naamiah: Perhaps the person he's closest to, in his own way, out of all the candidates. Helps that she's pretty much what he would be if he were a girl.
Qylia: He owes her a good deal on a runner. Honor-sworn.
Ruchik: Needs a sense of humor, but he liked Hoary, so good people.
Siyavri: She infuriates and interests him all at the same time. Dumb healers.
Summer: Hoary's counterpart, his chestnut Farmercraft-issued mare.
Feelings About Dragons:
Dragons? What are those? He's never had a one-on-one, so to speak, though of course they're always around in the bowl. His paradigm likely includes the view of them more like oversized, slightly smarter runners than the full reality of what they are.
Favorite Eggs:
Augh, so many, so little time. Cross My Palm with Silver; Curse of the Lycan; Skeptic; Wild Hunt; A Forest Grew. Favorite out of all of them? Probably Curse. So much vivid imagery!

History:
She doesn't talk much about where she comes from — and considering recent events, she's talking about it quite a lot less — but just about everyone probably knows that Citlali is from Fort Hold. She'd lived there for her entire life until about two months prior to being Searched, and came to Fort Weyr with her younger brother.
Citlali's been working with runnerbeasts her entire life, and has been a stablehand since she was around thirteen.
Citlali's Logs & Stuff
(Yes, I am considering an LJ mirror just so I can watch other people, but that's the pretty version.)
Family:
She admits to having a younger brother, Caledan. He currently lives at Fort Weyr as well, and is often seen around her. Her parents are Cialle and Tivadan, people of Fort Hold — and Tivadan is Steward Latham's brother. Citlali keeps that one close to the belt. She also has another sibling, a sister she isn't fond of.
Personality:
Citlali is a girl. Which, yes, is obvious by looking at her, but really — she's a girl. A very girly sort of girl who likes fluffy things and the color pink. She puts a lot of effort into her appearance, and wears makeup every day. On the other hand, she isn't prissy — her riding clothes might be as near-to-perfect as she can get, she might always wear jewelry and she might do her best to keep everything as clean as possible, but she's a stablehand and she can take the dirt and muck with no issue. There's nothing that says a stablehand has to be a tomboy, and Citlali embodies being feminine without seeming weak or silly. Because she's neither. She's very serious about her work; she just likes being a girl, looking good doing it, and living it up as much as possible without stepping out of bounds and being outrageous about it.
In general, she likes people, but not as much as she likes runners. She's quick to enter into a conversation with someone and slow to call them friend, just because she has no real reason to assume people are on her side.
Feelings About Dragons:
A foreign sort of way of life; before coming to the Weyr, Citlali had never actually been to a Weyr before. It wasn't something that ever came up. Her experience with dragons has thusfar been limited to those who came to the Hold. She never really expected to have much involvement with them, and the Weyr was just the nearest place when she felt she absolutely needed to move. Search was a complete surprise, and she's still trying to get used to the entireties of Weyr life and being around dragons. So overall dragons are just something else to get used to — she certainly finds them interesting, though. And nice to look at.
Favorite Eggs:
Out of Shell Experience, Soul for a Song, Guardian in the Dark and Skeptic Egg.

History:
Who is Naamiah? Well… It's a little more complicated than will *really* fit in a blurb, but I shall try!
Naamiah's history, as she tells it, is very simple: her guardian is her aunt, a harper senior journeyman who's specializes in child growth potential and how music and the arts influence a child's growth and development. She's recently transferred here from Nerat, bringing along her niece as she always does. Naamiah's aunt is her guardian, and other than a few past-tense statements of her parents, the girl has not delved into any sort of details of her past.
Family:
Naamiah's only known relative at this time is her aunt, Ambrielle.
Personality:
An outgoing, friendly girl, she carries with her all the confidence of a beautiful girl along with all the baggage of being a sixteen year old girl. At times, more mature for her age, and other times, it's not uncommon to find her in a fit of frivolity. She grabs life by the horns and rolls with it!
Want more? RP with me!
Feelings About Dragons:
To Naamiah, dragons are fascinating creatures. Somehow bonding with people — something she doesn't quite understand as she's not a dragonrider — and knowing such intrinsic things as their names upon hatching. She's not afraid of them, though she's rarely afraid of anything, but does give them the respect anyone would give to what is essentially a large predator animal.
Time will really tell how Naamiah's thoughts on dragons may change or solidify during the course of her Candidacy.
Favorite Eggs:
Okay — so OOCly, I love: By the Werelight Egg, Cross My Palm with Silver Egg, Queen of Air and Darkness Egg, and Supernatural Casualty Egg.
From the Egg Touching, Naamiah was most "touched" by the Cross My Palm with Silver Egg and the Wild Hunt Egg —> in that those made the most lasting impressions on her.
Well and Bad Moon Rising Egg, but that was a horrific experience that left her in tears!
So… which is my favorite now? Crap if I know! There's too many GOOD choices!!
History:
Khrysta is not actually very wordy about her history. Apparently she knows some of the riders from Ista Weyr, and she knows no few folks at Ista Hold.
She probably slept with them.
Family:
She has some. They are somewhere nearish Gar Hold. No, she doesn't want to talk about them. They farm.
Personality:
Oh Faranath. Khrysta is… a walking advertisement to the loose and amoral ways of Ista - and even those from there think she's a bit much. If it has two legs, she'll hit on it. If it is over 18, she'll probably mean it. If it is under, she's a tease and WILL NOT actually go through with anything.
Other than that, she is… sort of friendly, a huge flirt, and willing to work for the most part. She also doesn't seem to be dragon-mad, but does hold dragonriders in some esteem.
Feelings About Dragons:
They are good reasons for getting into the water. They are an important part of keeping Pern safe. If she EVER GOES ON ONE AGAIN IT WILL BE TOO SOON!
Favorite Eggs:
IC: Khrysta has yet to even go looking for the Gallery. Those are not the dark and hidden spots she is looking for.
OOCly: Of Your Dreams - of course!

History:
You know how some kids just sort of… show up? Ruchik was one of those. He wound up in one of the wagons of the caravan he later came to call 'his' when he was about six. He was never claimed, never sought after, never recognized. The traders - specifically a young man who later came to lead the caravan, Erben - eventually accepted that he'd be around forever, and started teaching him about how to be useful enough that they wouldn't follow through on their threats to leave him at the next hold. The rest is, dare we say, history?
Ruchik's not even really sure what it was that made him run off and try join a caravan, but he does remember the early days with the caravan, as well as the later ones. He doesn't really go into details, ever. In part, because he doesn't have them. In part, because it's his business, and he'd really rather keep other people's noses out of it.
Family:
He really… doesn't have one. There's an assortment of traders who've come and gone in his history, and probably the one he's closest to is the one who started taking care of him when he was little (Erben). But Ruchik's got trust issues. And tends to change the subject when people ask about his family. Oh well.
Personality:
Ruchik's all about the outward tough guy appearance. Truth be told, he's pretty tough on the inside, too, just not always as confident as he tries to act. He likes to fight, he likes to drive people crazy, and there's more to this than his age. He'll always be a bit of a Disturber of Things.
His primary motivation in life is to take care of himself, and most things he does are measured based on a sort of risk/reward or cost/return philosophy. (It's hard to say if he was predisposed to this, or if it was growing up with traders.) He views most people he meets as means to his own ends, but now and then there will be something in another person that resonates with him. He doesn't really get it, but he'll relax a little and can sometimes even have flashes of being nice to people. Just has to be the right people.
He has some trust and bonding issues, and has no real desire to change that. He doesn't really see them as issues. Independence is strength, and he's a little obsessed about being strong and standing on his own.
Oh, and he tries to go as long as humanly possible without telling anyone his name, on the whole.
- Logs, vignettes, etc., can be found at Ruchik's Journal.
Feelings About Dragons:
He's not scared of them, as he'll try to prove over and over, and he's been convinced that having one would be pretty useful. Otherwise, he's mostly apathetic, and maybe a bit critical - he's seen the beasts pulling the wagons get spooked by surprise dragons, which leads to broken wares. So he doesn't entirely trust those big, winged creatures. (Big surprise, right?)
Feelings About Other Candidates:
Qylia: he likes. It might be Haifa, or it could be that she smart-asses right back at his smart-assery.
Rylsar: he doesn't talk to, but it's not a bad thing. They've got the nod-and-shrug communication aspect down pat.
Citlali: seems okay.
Naamiah: scares too easily. She's not even super-fun to mess with.
Khrysta: has nice enough legs.
Miahve: is possibly smarter than some other Harpers Ruchik's met. He still thinks she sucks at doing laundry.
Siyavri: is taking the easy way out, and making a mockery of all the things he's stuck in and is so frustrated with. She must be shouted at. This is now beyond dislike and taunting.
Apollyon: he doesn't really know.
Tovrin: he wishes would actually fight him. Ruchik could do with beating the crap out of someone.
Barrett: is touchy-feely and useless. Probably has some hidden agenda.
Jedrek: doesn't always seem to grasp the seriousness of some situations, but otherwise seems practical enough.
Saithon: he actually sort of gets along with. No, really!
Favorite Eggs:
OOC - First Glance: Curse of the Lycan, Underneath the Blazing Sky, Bad Moon Rising, A Wild Rumpus.
OOC - Post-CandiQ: Wild Hunt, Curse of the Lycan, Underneath the Blazing Sky.
OOC - Post-Touching: Underneath the Blazing Sky, Curse of the Lycan, Wild Hunt.
IC: Ruchik went to an egg-touching, tried to overdose, and failed. Curse of the Lycan foiled him. But the most intense one was definitely Blazing Sky. And his least favourite was Wild Rumpus, for sure. Just because he doesn't like water much.

Appearance:
Pretty without being beautiful, Miahve has a few features that could use improvement: her brown eyes often look squinty (especially when she smiles), and her nose is snub with a bit too much broadness to it. Traces of childhood chubbiness still rounding into womanly curves also plump her dimpled cheeks and chin, but she's not - on the whole - an unattractive young woman. Her hair hangs in long, dishwater blond waves when loose, with neither the perfect straightness nor the artistic curliness that teenage girls tend to prize. She stands just over 5'7 tall, and her complexion is only middling fair, neither bronzed nor milky, complete with the occasional blemish of adolescence.
The knot of a Fort Weyr Candidate may not match perfectly with her attire, but she wears it anyway.
Clothed as suits the weather, Miahve wears a skyblue blouse with narrow straps, tucked into a khaki-colored corduroy skirt cut to calf-length, sometimes with the addition of a loose-fitting knitted sweater in deep lilac wool. A plum, black, and white striped scarf is as much for style as it is for function, though at least the little brown flats are adequately serviceable. She wears her hair in a tidy french braid today, the tail of it left in soft waves down her back. Blight regards you, perched atop Miahve's shoulder.
History:
Things most people will probably never find out about Miahve:
- A child born out of wedlock to a well-to-do young woman from the Tillek area, who was hastily fostered away to family friends to try to avoid ruining her mother's marriage prospects.
- Miahve was reared as her foster-parent's own child, well-loved despite the inauspicious birth.
- Her foster-father, being a Harper himself, steered her toward the Craft and helped arrange her apprenticeship to the Crafthall when she was thirteen.
Things that are pretty commonly known:
- Her strengths are in art and scribing more than music, where she's only passingly adept.
- She was asked to stand by Imogen and Hestiath.
Family:
Not that Miahve talks about them much, but she does refer to her foster-parents as her mother and father, with no mention made of the fact that they're not blood relatives. There's no mention made of any siblings.
Personality:
Miahve's an intensely private person. She seldom shares anything beyond the superficial, and part of the masque used to keep her thoughts and feelings private is a quick, often acidic sense of humor. She's the first one to make a joke, even at her own expense, and has a dark mirth about her. Stand-offish by nature with a firm sense of personal space, she hasn't acclimated all that well into the touchy-feely ease and closeness of Weyr life, and has kept a kind of distance about herself since Search, not forming any deep or strong friendships thus far.
Feelings About Dragons:
TBA.
Favorite Eggs:
- Soul for a Song Egg
- Queen of Air and Darkness Egg
- By the Werelight Egg
(What? Apparently, Rylsar just writes eggs that I like!)
History:
Siyavri is the third child of two Fort Hold cotholders; the only daughter. At an early age, she found an interest in the nearby Healer Hall, and spent much of the next five turns or so ghosting her way around it and bullying the Apprentices for information. Although her parents had always intended her to marry and eventually lead a life similar to the ones they had, it was obvious that she had a passion - and if she was as good as she claimed she would be, they would not be performing their duty to Pern to send her elsewhere.
And she was good, ultimately: she had a keen intellect, a passion for knowledge, and enormous determination. Not anti-social by nature, Siyavri still made few friends at the Hall: her interests were narrow, her conversational gambits more often than not focused around work. Still, she found a place for herself amidst a group of other, likeminded Apprentices, and spent much of her time competing for top honors - sometimes first, sometimes second, very occasionally third or fourth.
Her achilles heal was her impatience with actual patients (rather an important thing); Siyavri decided, early on, that she wanted a career in research: she wanted to do clinical studies, and work out better ways of doing things. While this was considered a noble enough goal, and well-suited to her temperament, she was warned repeatedly that she would need to improve these skills nonetheless: during a Pass, no healer can be spared patient care completely.
She walked the tables at eighteen, still uncomfortable in her dealings with patients, but largely considered to be 'acceptable'. For the next four turns, she worked at the Hall, assisting Masters with their studies, and making plans for studies of her own. She had high hopes for the future: a leader in her field!
But the Craftmasters weren't satisfied, and when she was twenty-two, they decided it was important that she spend some time away from the Hall - out in the real world. "You need to see something beyond these walls," they told her. And so, reluctantly, aware that refusal would limit her career prospects in the future, she accepted a posting to Fort Weyr.
Early on in her posting, she proposed - and was given permission for - a research project related to personality changes, candidacy and Impression. Orlaith's clutch was the first after her arrival, and she set to work with a vengeance - and not much success. Imogen's offer of candidacy, though not accepted, has certainly give her a new reason to ask probing questions of people.
(Yes, her 'candidacy' is a cover, but no, this is not common knowledge - it's much more likely that a person might come to the conclusion that she's considering accepting search to benefit her work, than that they think she was offered the opportunity because of it).
Family:
Two parents, plus two older brothers, both now married with children. Siyavri doesn't talk about her family much, but they're not estranged.
Personality:
Forceful, focused, intent, mindless of other people: all of these describe Siyavri. Her life is her work, realistically speaking, and without it she tends to struggle. Friends? She upsets or annoys too many people for that to be a real possibility. Hobbies? She draws, obsessively, but that's at least as much related to work as it is to pleasure.
She's deeply lonely, and more than a little insecure, but she's unlikely to talk about this, even obliquely. Most of the time, she's not even aware of it herself.
Feelings About Dragons:
Dragons are useful. Dragons keep the skies free of thread. Dragons are interesting… but dragons don't really have anything to do with Siyavri. She certainly has no intention of Impressing one, whatever she might say.
Favorite Eggs:
- Under the Blazing Sky
- A Wild Rumpus
- It's A Gas
History:
Apollyon, or Pol, has been PC since the age of 6, the eldest of Kezia and N'lon. When N'lon died in Threadfall he and sister Gehenna were relocated from Ista Weyr to the fishing district of the Hold. They and foster sister Norah were pretty much raised communally a.k.a by themselves, with Lord Sterling taking special interest from afar in Pol's upbringing. He started out hunting small game, providing as man of the house and when his mother had a new suitor all three children resisted as much as possible.
Adventure comes easy. There's the trade vessel that sunk in the shoals of Ista he and Q'luin dove and pillaged. For some time after Pol guarded an iron ingot he recovered with his life so he could give it to a smith for a dagger. Zuhal obliged him and designed the blade with the steep angle which would become one of his most treasured personal items.
Along with the pair of shriveled wherry feet, first major kill, he used to show off.
There was a case when several Hold youth stole a schooner and sailed it to the horizon… and bottom of the sea.
When Hold messenger Lisyana was Searched Apollyon filled her position for a time before turning 13. Sterling's connections with Igen allowed Pol transport and deliverance to a nomadic group headed by Igen Hold's former guard captain, Sedhi. For three turns Apollyon endured the desert learning melee and survival skills. He lived for sevendays alone during the final trial, ate his canine, returned to camp, and was shortly delivered back to Ista on Sedhi's word.
There he fell into place as a Hold cadet for 2 turns and recently accelerated to full guard status. Apollyon's stood for clutches 6 or 7 times starting at the age of 8 when Rh'iad and Atsuth took a shine to him and Pol snuck onto the Sands.
Family:
Delicate Kezia left a reddish hue in Apollyon's hair and that is about the total scope of her inherited influence. Her gentle nature directly contrasted brownrider N'lon who once helped free her as a hostage in Southern Boll. Dominant, self-interested, and indulgent N'lon lived and died as Ista's Weyrleader, he and Rhyolith lost young while chasing Thread in an impossible descent.
Along with Gehenna, Pol's only full-blooded sibling, there are a score of half-siblings established from N'lon's wake. And Norah, who's a full category onto her own.
A few people shared the role of father figure in his life, mainly Lord Sterling of Ista who respected N'lon, and elder half-brother L'ton of Fort. For the most part, however, Kezia and his sisters are the only constant people in his life.
Personality:
Apollyon's a resurrection of his father N'lon whom I missed playing after terminating the character years ago. While N'lon's recklessness perfectly suited a short lifespan I hope Apollyon has a trick or two up his sleeve, in each boot, and tucked in his belt. He's self-serving at heart, aspiring to and respecting rank only if sustains his lifestyle. It doesn't help his arrogance there are friends in high places allowing such casual indifference.
Hard work, providing there's something in it for him, is something Pol can apply his strength and tenacity towards. Unlike N'lon's slash and burn tactics I'd like to think there's the capacity to foresee some cause and effect for Apollyon. Don't color him into a corner though, he likes it best when he's being unpredictable.
Feelings About Dragons:
Anyone who's known Pol knows he's been bragging he'd Impress a bronze since he had lungs. Probability is on his side, blood relatives are dragonriders, and the fact he's been Searched so many times the dragons see something in him. Older now, Apollyon's seeing what he can do for himself and is beginning to like forging ahead without relying on possibilities.
Favorite Eggs:
All. Or none. Something like that.

History:
Tovrin's history isn't something he talks about. It happened in the past. The only thing that matters is the future. His arrival at the Weyr was uneventful and low key a few months before he was Searched. His accent isn't very strongly from anywhere but there is a hint of the south a little stronger than what he's picked up other places.
Personality:
Personality isn't a strong point for Tovrin. He's not a particularly intelligent man, relying on his pretty face and muscles for most things. And when that doesn't work, and oftentimes when it does, he's an asshole and, occasionally, a bully. He's straightforward, hard-working and relatively honest, though the latter probably because he's not always smart enough to lie.
Feelings About Dragons:
Tovrin doesn't have any particularly strong feelings about dragons one way or the other. They're just there, like everything else. He's hoping that he impresses even if he doesn't talk about it much.
IC Relations:
Barrett Talks too much, thinks too much, damned confusing.
Jedrek Guts. Literally.
Krysta Hot but I ain't some stupid kid.
Miahve Hot.
Naamiah Hot.
Qylia Hot but mouthy.
Ruchik Needs a good ass-kicking.
Rylsar Undecided.
Siyavri Hot but thinks she's real smart.
Favorite Eggs:
TBD
Barrett

…on Barrett
Youngest of nine children, from a small hold north of Boll. Showed up at Fort Weyr to find a job that was a little lower on the manual labor side (and possibly for other extremely obvious reasons) but ended up a Candidate instead.
Tidy, well-organized, talkative, and perhaps a smidge oversensitive.
…on Dragons
He has so far managed to avoid interacting with them almost entirely. All the usual deference of a Hold kid during a Pass, but he seems kind of nervous about the prospect, for a Candidate.
…on the Candidates
Tovrin was going to be his friend, until he wasn't, but they've still got cots right next to each other and Barrett makes his bed but that's not weird, right?
Not the brightest bulb, but Rylsar should just never wear shirts, ever. Or anything—what?
Ruchik is a jerk or possibly a psychopath and axe murderer. Knife murderer?
Jedrek is a little hard to talk to without imagining him covered in blood and innards. Except, unlike Ruchik, not his own.
For the most part, Miahve seemed like a girl who was pretty okay, except she did talk to Tovrin about him, and who does that?
Khrysta is a girl with excessive legs. Or not enough towels.
Qylia is a girl with kind of a scary mouth.
…on Other Folks
Siyavri is a good listener and only sort of a girl, and it's kinda too bad she's not standing.
He hasn't the faintest memory of his name, but D'yce is that guy who threw a knot at him.
History:

Jedrek hails from a small cothold just south of Bitra. In the equivalent of a /very/ small town, the young man grew up the second oldest around copious amounts of brothers and sisters (think a small flock of children at any given time). His father, a farmer by the name of Derrik and his mother, a midwife trained at the Healer Hall named Jilliad raised him among the throng, paying as much heed to his upbringing as they could to any one of their seven children.
From a young age, Jedrek was fascinated with the workings of the human body; perhaps from watching the delivering of his siblings, or the number of other children born under their roof. Noting that the boy, while naturally intelligent, perhaps lacked the necessary discipline for Healer crafting, his parents had him informally apprenticed at fourteen to the next best thing: the cothold butcher. From then on, Jedrek was free to explore his somewhat odd and oftentimes macabre fascinations with the workings of bodies from a standpoint which would allow him to put food on the table (literally).
It was a few turns later when Jedrek would, in the company of his small gang of friends, take up the Bitran tradition of gambling — eventually leading him to Fort Weyr's doorstep on account of a wager. (You'll have to ask him about that sometime.) Thus, at nineteen turns of age, the young man became the Weyr Butcher and settled into weyr life with the same amount of wonder that a country bumpkin would have for big city life.
Jedrek was searched by D'yce by literally having a knot handed to him to increase the other man's odds of winning a wager, and then immediately impressed a small blue firelizard who he named Gizzard. At first, he was uncertain as to how to accept the implications that came with candidacy, but like most things — he eventually decided to let it roll off his back, and enjoy the ride.
Family:
Father: Derrick (Bitran Cothold Farmer)
Mother: Jilliad (Bitran Cothold Midwife (Healer Trained))
Siblings (from oldest to youngest): Rikiad (22), Jedrek (20), Liarik (18), Dillia (16), Aerik (15), Illida (14), Kadin (12)
Personality:
Jedrek is kind of an odd bag of fish, if you'll pardon the expression. Overly polite, and possessing quite the Bitran drawl, the young man seems obsessed with two things: butchering and girls. (Although thankfully these never coincide.) Lacking any true street smarts, the young man relies on Lady Luck for a great deal of his decisions, and can be seen as to be having a somewhat lackadaisical attitude towards life, letting most things roll off of him without nary a care. Ever the optimist, even when he's getting shot down by females or misunderstood by men, he remains cheerful, and would likely tell you that, "Ta'morrow s'another day, eh?" and toss you one of his quirky grins.
The only times when Jedrek seems to get serious are regarding his trade (ask him about how hard it is to properly fillet a fish) or when his family is involved. Like the traditional Southern gentleman, Jedrek is fiercely defensive of his roots. And although it is hard to really rile him up, taking a shot at his relatives is an easy way.
In other words, Jedrek is generally a little doofy, but charming, and can often be found chatting up the ladies in the corner, oblivious to the fact that they're probably snickering at him behind his back.
Feelings About Dragons:
Since moving to Fort Weyr, Jedrek has more than quadrupled his interactions with dragons in the past turn. When he was a child, dragons were those very small things one would sometimes see flying overhead — with the occasional visitation to the Hold. Honestly, Jedrek is a little in awe of them in that "those are much larger than I am" kind of way. He has no visions or delusions of grandeur when it comes to the position of dragonriding, mostly assuming that like with everything else, that's just the way the cards fell for those folk. Since accepting candidacy, he has accepted the fact, albeit a tad superficially, that he could eventually find himself among their lot — but he feels like the odds are not in his favor, and is instead living in the moment, savoring the experience rather than thinking too much about the future.
Favorite Eggs:
Skeptic Egg
Sock Monster Egg
A Wild Rumpus Egg

Saithon is a former Healer Journeyman. He was Searched from the Healer Hall by Merci - or abducted, depending on who you ask.
More information to follow shortly!










